![]() Anyways, that's my say, both are good, but just because you like subnautica doesn't mean you will like NMS. NMS on the other hand is procedural, so problems do occur, but the world you are on is different in its own respect and very explorable. Do it once, that's pretty much the only time you gotta do it. Subnauticas drawback is the world never changes, just slightly varies in the spawn locations of key components. I've played both and enjoy both, but NMS has more to offer than subnautica does to the people who push to complete everything. They are two separate games, but if you don't enjoy one, but enjoy the other, doesn't make one bad, it just makes it bad to you. Paid $26 few years back.ĭid the above poster just say "You have to plan your survival in subnautica?" Eh no? The game guides you the entire way and there are very, very few obstacles in your way unless you go looking for them.īuild a home, swim to the floating island, learn the grow plots, grab some seeds, congrats, you'll never die. hate camera shaking these structures make). Your factorio/satisfactory empire just becomes eye candy(or eye sour. but always remember there is a credit limit. later you can buy it and also farm via factories. You have to farm material early by hand/foot. but there is a limit CAP on credits so and also may encounter bug issues with losing materials created. ![]() short) what ruined it for me was there is an ENDING. I beta tested Subnautica so long by the time it actually came out I was tired of the game but Getting too big for its britches and they need to expand HG or they gonna get way over their head.(if they aren't already) Too many player made workarounds and relying on Game Editors that even I forget to use zendesk. taking place in space/other planets and 1st/3rd person mode. I call it a buggy Stardew Valley (with optional light survival). Don't expect a handcrafted underwater experience, but I wouldn't write off some of the beauty of the RNG worlds either. Id even go so far as to say, for me, NMS is the closes game to Sub in my library, and I enjoyed them both a lot, for a lot fo similar, and some other, different reasons.īottom line, I think, if you enjoyed Sub, you might really enjoy NMS, depending on what it was you enjoyed about Sub. I remember Sub, although having a handcrafted single-player story, gave the player a lot of freedom on how to follow it and spend their time. I agree that the comparison is between a hand-crafted, focused experience (Sub), versus a more open-ended, self directed RNG world, (NMS), but I find a lot of similarities despite some obvious differences. The game pushes you to explore further into more dangerous territory to find needed resources for upgrades, like Sub. The ground transports are more similar, somewhat, to Sub's vehicles in that there are just a handful of designs. Upgrading transportation to better vehicles and also modding each vehicle exists in both games but is less linear in NMS with a much larger selection of primary spaceships. There is a generally, followable, opaque sci-fi storyline for the player. Some planets, like Sub are almost entirely covered in liquid with only very few islands to land on. That said, with some RNG planets, you might end up having a lot of variety to the underwater locales and sea life. There is an underwater base building and exploration aspect, but nowhere near as focused as Sub. ![]() Most player used items are tech handhelds, and tech deployable interactables, in both games. both games have farming (as in raising plants) ![]() Not all planets are dangerous, but in some cases, once you step foot outside your base, the life support or 02 starts dropping. NMS has dangerous environments that require you to manage life support resources similar to oxygen in Sub. ![]() The modular toolkit reminds me a lot of base building in Sub, minus the need for structure integrity. NMS has both component (walls, floors etc) and modular (rooms, hallways) base building. Since people have been focusing on the differences, here are a few similarities: ![]()
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